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The Races of Tooth & Claw
I'll try and keep each race down to as minimal description as possible in order to save reading time. There are just certain rules about each in order to (1) prevent a certain race from being too boring or powerful and (2) to clarify certain rules about the world itself and the context of the story. So, here are the races that play the most important roles in Tooth & Claw:
Humans - Humans vary depending on occupation, such as being a member of the F.B.S.I or any other kind of public or governmental organization, if they are a member of any. - Physically, a human is generally weaker than all of the more magical or supernatural races, but that doesn't mean it is immpossible for them to compete, you just have to be more imaginative in your approach. - A human cannot use magic or weild supernatural abilities (a human that does have such power would not be classed as human, but inhuman, and would fall into one of the races detailed below). - Humans have access to limited technology. - The strongest asset humans have is numbers and organization. Though they lack the powers of others, they have the organizational skills and manpower in order to match them, unlike the other races who are almost all completely divided.
Vampires - Vampires possess high strength, agility, speed and intelligence. - Vampires are immortal, but can only sustain their immortality by feeding regularly upon blood. The RDA is around 350ml per day (slightly less than an average can of Coke), but a vampire can store blood for when his body requires it. So if a vampire finds enough blood for several days, he will not have to feed again until those days are up. - While many vampires still feed upon unsuspecting victims, there are many other, less sinister, ways to gain blood. Secretive organization hide trace amounts of blood in many public beverages, including Coca-Cola, various milkshakes, coffees, and almost all energy drinks and red wines. There are also many willing vampire fetishists who hang around nightclubs, willing to allow vampires to drink small amounts of blood from them every night. - Vampires can feed on the blood of anything that contains blood, but only really like the taste of pure human blood. Werewolf blood is extremely heavy in iron and is far too bitter for most vampires, whilst demon blood is practically undigestable. Above all else, vampires enjoy the blood of vegetarians due to it's low iron content. - A person only becomes a vampire if they are bitten by one and then drained of all of their blood. A person who is only partly drained can survive. - Vampires have an accelerated healing factor, but using it drains upon their life energy. In order to replenish life energy, a vampire must drink more blood or, in extreme cases, hibernate. - Vampires do not sleep, but after prolonged periods of activity may have to hibernate for an extended period of time. Depending on the energy required, they can sleep from a week to as long as several years. - Vampires can not fly or turn into bats, but can glide through the air. - Vampires are weakened by sunlight, but are not killed unless they are exposed to it for a long period of time. During exposure, a vampire is slightly weaker than an average human. It would take at least 6 minutes before the exposure kills a vampire, causing them to spontaneously combust and burn to death. - Vampires cannot be killed by stakes to the heart any more than a by a bullet the heart. Both of them can hurt a vampire, but neither is strictly fatal. - A vampire is weakened when he is in the presence of a large wooden cross, but not smaller or metallic crosses. The reason for this lies in the dormant memory of the vampire ancenstor, Vicis, who was crucified and left upon the cross for many years due to his immortality. The weakness is crippling to a vampire, stripping them of all their natural advantages, but is not fatal. - Vampires cannot weild magic of any kind, though they have a higher resistance to it than normal beings. - Vampires cannot have children: life cannot come from the dead. - Vampires are fiercely individual and dislike working together. - The individual powers of a vampire are determine by their given "Bloodline", determined by the Bloodline of vampire that bit them. These abilities and bloodlines are divided into thirteen parts, but I shall leave it up to you as to what they are and what the individual advantages and weaknesses of each are.
Werewolves - Physically, werewolves are the most powerful race in the world. They are extremely quick, extremely agile, and strong enough to rip the doors off a car with their teeth. - Werewolves lack intelligence, working instead purely on instinct. A werewolf is incapable of planning ahead, and will almost always rush into things. However, they still carry some knowledge from their human side depending on how experienced they are (for example, a werewolf will hardly ever attack a friend or loved one of it's human alter-ego). - A werewolves senses are supernaturally sharp. In particular, smell, taste and hearing are heightened incredibly. A werewolf will often smell it's prey long before it sees them, and is easily capable of tracking their subsequent movements. - When in human form, a werewolf regains all human characteristics, including intelligence. However, their senses are still much more finely tuned than an average human. - A werewolf's transformation varies depending on the experience of the werewolf. At first, it is mostly involuntary, but over time a werewolf can control their transformation and even control their actions more when in a feral state. Werewolves can transform at any time, be in involuntary or by choice, even during the day and even if there is no full moon. However, as it is a primal urge, most werewolves are excited by the presence of the moon and thus will normally on transform at night. A werewolf's strength depends upon the state of the moon. At a full moon, werewolves are twice their normal power and are usually found in greater numbers. During a new moon, werewolves are significantly weaker. - Most werewolves travel in packs, like regular wolves, due to fierce competition for food and a loose social structure. A werewolf pack is usually shown by scars in the flesh or blood-markings in the fur. A werewolf is not born into a pack, but is chosen by the pack itself. Werewolves are not territorial, believing that they have a right to be and hunt wherever they wish. - Werewolves enjoy almost any kind of meat, with the only exception being vampire meat (due to it being dead and lacking in nutrients). In spite of this, werewolves will often attack vampires, in order to stop them from spreading and limiting their food supply. - Werewolves are not killed by silver bullets, nor are silver bullets any more successful at hurting a werewolf than regular bullets. A werewolf can be killed by traditional means, it is just that it is incredibly hard. They do not react very much to pain, and their thick fur acts like a thin coat of armour. When a werewolf returns to human form, their wounds received while in werewolf form vanish. - A werewolf is extremely vulnerable to magic.
Paladins - An order established by heaven as way of maintaining order upon earth, without involving actual angels and thus breaking the tenuous treaty between heaven and earth. Their main objective is to control or eradicate the presence of deamons and, in some cases, vampires from the planet. - Essentially humans, but with the backing of heaven. They have access to extremely advanced celestial technology and a wide knowledge of the occult and supernatural worlds. - Chosen only from the "cream of the crop". They are made up exclusively of extremely wealthy public figures who have the money and influence necesarry to hide their actions and provide backing to the order. - They are a secret organization, but are not afraid of making public displays. - The unique weapons at their disposal include wing-shaped jetpacks, suits of armour capable of healing the body, various laser guns and sword built into their armour that work from a system known as the "Judgement" that detects the presence of deamonic energy and can only be activated within a certain distance of it (in order to prevent the weapons being turned on innocents), and perhaps their most dangerous weapons: metal sword containing traces of the Lance of Longinus, rendering them capable of killing any living thing on contact (only a few of these swords exist amongst the highest members of the Paladins, and are seldom ever used). - Paladins are not necesarilly religious, not pure in Christian terms. They are simply chosen to do what they must do as the most capable people to do it. - Paladins have little to no power against non-deamonic beings, such as werewolves, but are able to incapacitate them without fatal force (for example, by using a sonic-dog whistle that temporarilly disables a werewolf). A Paladin is forbidden to allow or cause innocents and non-deamons to die unless they gain permission through the "Judgement" system. Strictly speaking, Paladins can only kill vampires and deamons, but are allowed to hunt werewolves and other seemingly "evil" creatures, provided their methods are not fatal. - Paladins are also in possession of the knowledge of healing, allowing them to heal the mortal bodies of others.
Mages - Mages are humans who possess knowledge of magic in any of it's various forms, be it elemental, necromatical (death), holy or natural. - There are no strict rules regarding mages, except that their powers are usually limited in some form. It is impossible to be able to wield all magic that exists, or for a human being to make themselves immortal. - Mages can, however, live for up to several millenia depending on the type of magic they use.
Deamons - Perhaps the most varied race in the world, they are comprised of literally millions of forms, shapes and powers. These include the succubi and incubi, devils, spirits and many other mythical monsters. - Succubi (female) and Incubi (male) are deamons driven by sexual desire, but appear perfectly human. When in close proximity to a 'ubi of their opposing gender, it causes a sharp release of hormones, making them extremely... Ahem... Anxious? - Deamons possess any number of abilities, but are generally resistant to dark magic. They are all, however, weak against holy magic and the technology wielded by the Paladins. - Not all deamons are evil. Many of them have long since decided for themselves to live on earth as supernatural beings, and are in harmony with the many humans that live alongside them. - Not all deamons come from hell, nor are the spawn of the devil. Some, for example, are Japanese spirits born of nature.
That's a basic outline of the most essential races of T&C, but if you feel like adding any more, please feel free to add them.
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